Reviews 100 Taconic Shave Twin Blade Razor Cartridges With Lubricating Strip

For several months, Twin Blades from Press Start Studio reluctantly enjoyed the distinction of being the just Xbox Alive game to exist pulled from the Windows Telephone Marketplace. During its absence, information technology earned something of a cult status as mobile gamers all of a sudden realized they were missing out on a hardcore activeness feel. Now the game is back with green zombie blood instead of the original cherry. Is Twin Blades' return crusade for celebration? Aye, unless you're a zombie, in which case, stay out of Sister Angelika'due south way.

Slice past the break for our full review.

Gainsay nunnery

Twin Blades tells the story of Sister Angelika, a warrior nun. Her village has been overrun past zombies and her 'best friend,' a young man nun, kidnapped by the necromancer who is causing the anarchy. Father Richiardo, monastery boss and shopkeeper, places the sole responsibleness for stopping the nefarious sorcerer on Angelika'south shoulders. The storyline is surprisingly mature for a downloadable championship and the player even gets to brand a hard selection at the end. Be that equally it may, Twin Blades is very much a pure action title with story sequences serving equally a reward for reaching certain milestones every now and then over the course of the game.

A town in anarchy

Twin Blades' activeness takes place in a small village and the surrounding wilderness. Angelika starts out inside of the monastery earlier heading out into ix unique environments spread across the map. She will visit most of these locations multiple times, clearing out zombie infestations as they appear. Every non-boss level works the aforementioned way: move from left to right, killing a specific number of zombies earlier you're immune to motility on.

Sister Angelika has to different ways to dealing with zombies: her scythe and an array of guns. Guns are much safer to use merely their ammunition is express. To refill information technology, Angelika simply needs to slash at zombies with the scythe. Information technology's a simple and effective system. Angelika tin also unlock an aerial attack in which she dives to the footing blade starting time. It puts the role player uncomfortably close to the zombie hoards, only oft stuns them too.

Controls

The combat in Twin Blades is controlled by a virtual stick and buttons.  The 2 activity buttons are for slashing and firing guns. Pressing up on the virtual stick makes Angelika jump. This takes some adjustment from players who are used to jumping with a button. The just time pressing upwards to jump feels natural to me is in 1-on-one fighting games. But any more two virtual buttons on the right would be harder to proceed rail of, then it'south an understandable blueprint decision.

Switching between guns is handled by tapping the gun icon at the peak-right of the screen. I wish guns could exist inverse while the game is paused as information technology can be difficult to switch them on the fly while dealing with the game's bosses and their zombie minions. Speaking of which, whenever a zombie grabs Angelika, players have to shake the phone violently to free her. This got me some odd looks and comments in public once; in that location should be an option to turn off the silly shaking.

Nuns love shopping likewise!

Immigration levels isn't the only purpose of killing zombies. Zombie hearts are the game's currency. Bag of hearts in-hand, Angelika can render to the monastery and purchase various upgrades for herself and her guns. It's fun edifice up your graphic symbol's health and abilities, but yous never really feel all that stiff due to the ever-increasing ability and numbers of the zombie hoard. As for the variety of guns Angelika can wield, the Holy Gun is far and away the all-time firearm in the game. The others will just collect dust in the thespian's arsenal, except for when they are needed in boss fights.

Twin Blades' bosses are visually impressive and quite challenging. The first, a giant zombie butcher, charges at Angelika while swinging his clever. Information technology can be tough to jump over his strikes due to the hectic nature of the battle and the slightly imprecise nature of jumping with the virtual stick, but he is certainly beatable. The other two boss battles, both sorcerers, play a lot differently every bit they take color cycling weak points. Each color is vulnerable to a certain gun, giving the non-Holy weapons some use.

Stunning art

Press Start has imbued Twin Blades with an art style that resembles Japanese animation while remaining distinctive. Angelika's animation is extremely fluid. Zombies are creepy and silly at the same time, ofttimes wearing pots on their heads ala Plants vs. Zombies. Twin Blade isn't as lighthearted as PopCap's magnum opus, even so. Here zombie pots, heads, and torsos go flying as Angelika defeats them, accompanied with spurts of (at present) green blood.

The Windows Telephone version of Twin Blades features a total of 10 different environments. Each one is extremely detailed, moody, and atmospheric. My favorite is the level that takes place beside a lake with a behemothic moon staring downwards. Outdoor environments have both day and dark versions, adding a touch of visual variety. Even still, some animation – maybe scared bystanders or woodland creatures – would take livened them up further.

Repetition of the Expressionless

In addition to the story mode, Twin Blades also has a survival manner that challenges players to make it through 30 zombie-infested levels. Just similar the story mode, that means Angelika will be running through each environment several times. Excluding boss fights, the game play never changes – it's always but running from left to right, alternate between slashing and firing guns until no zombies remain.

That repetition is Twin Blades' only major problem. No affair how beautiful the environments are, they get old because you see them so often. Each level feels identical to the others, too. They all contain the aforementioned enemies: zombies. Tougher zombies only look and human activity slightly different from weaker ones, then they all run together. At the very least, levels should exist more distinctive from each other. Uneven topography would accept helped. Instead of entirely flat levels, a few hills and mayhap even a mountain path to climb would greatly mix things upwards without requiring much more than work from the programmers and artists.

Achievements

Twin Blades' Achievements don't help it experience any less repetitive. To go them all, players would demand to beat Story and Survival on both Normal and Hard difficulties, for a total of four play throughs. Sure, it's nice to get more than playtime out of a game, but iv play throughs combined with the lack of variety is a bit excessive. Many games award both the Achievements for Normal and Hard when beating the game on Difficult, a far more user-friendly solution. Still, none of the Achievements here are also hard, and that's a expert thing. Spend enough time on Twin Blades and you'll reap its full 200 GamerScore.

Overall Impression

Twin Blades may not have a ton of variety, but it's still a very solid action title. It's fun to chop and blast away at zombies in curt spurts, and the upgrade system may accept players putting in longer sessions to improve their arsenals. Twin Blades' unique story, fantastic art, and haunting atmosphere are easy to dear. The toll is also right: information technology's a lot of game for $2.99. Windows Phone players who missed out on it the first time around shouldn't hesitate to join in Sis Angelika's fight.

Twin Blades costs $two.99 and at that place is a free trial. Zombie slayers can take hold of it hither (Zune link) on the Marketplace.

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Source: https://www.windowscentral.com/twin-blades-review

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